AI Insights · Timothy · September 2021
Top 5 Ultracasual Games on iOS in Russia, Q3 2021
In Q3 2021, ultracasual games on iOS in Russia saw varied performance trends in downloads, revenue, and active users. Data from Sensor Tower reveals key insights into the top 5 games.
In the third quarter of 2021, the ultracasual games category on iOS in Russia showcased a dynamic performance in terms of downloads, revenue, and active users. Here are the highlights for the top 5 games based on data from Sensor Tower.
Fidget Toys Trading: 3D Pop It by Freeplay LLC saw a significant fluctuation in weekly downloads, starting strong with 40.7K in late July and then tapering off to around 8.9K by the end of September. The weekly revenue for this game spiked to $59 in the week of September 20, while active users decreased from a peak of 75.5K in early August to 15.6K by the end of the quarter.
Bubble Ouch: Pop it Fidgets from WANNA PLAY GAMES LTD experienced a steady decline in downloads, from 44.4K at the end of June to just 491 in the final week of September. The game’s weekly revenue remained modest, peaking at $32 in late July. Active user numbers reflected a similar downward trend, dropping from 45.8K in early July to 1.5K by the end of the quarter.
Fidget Toys 3D, developed by Tran Dinh Hung, had weekly downloads ranging from 7.4K to 14.8K throughout the quarter. The revenue saw slight variations, with a high of $44 in early August. Active users exhibited a gradual decline, starting at 34.2K in late June and settling at around 13.3K by late September.
Acrylic Nails! by Crazy Labs had a notable improvement in weekly revenue, reaching $121 in early September. Downloads experienced fluctuations, peaking at 17.2K in early August and then decreasing to 6.5K by the end of September. The active user count reflected these changes, starting at 7.1K in late June and ending the quarter at 6.9K.
Soap Cutting, another game by Crazy Labs, showed a varied pattern in weekly downloads, with a high of 19.3K in early July and a significant drop to 2.8K by early September, before rising again to 8.4K at the end of the quarter. Despite no reported revenue, the game maintained a robust active user base, peaking at 32.3K in early July and ending with 14.8K in late September.
These insights underline the dynamic nature of the ultracasual games market on iOS in Russia during Q3 2021. For more detailed insights and data, visit Sensor Tower.